Saturday, September 19, 2015

   Time for character creation! Right now I've only decided on two character archetypes to begin with. The first and most important are going to be the "Tainted Ones", the tentatively named beings who have made a contract with a foci, and have either gained their powers from this source, or had their natural abilities amplified by the aforementioned foci. The second will be "The Skilled". Beings who have naturally acquired supernatural or superhuman abilities (they were born with them, they were trained to acquire them, basically anything but a contract with a foci). It's worth noting that Tainted are explicitly magical in nature, while Skilled are mundane and/or magical in nature (their powers can come from practically any source).

   This is going to be a multi part post. In this first post we'll cover appearances, how your looks affect your skills, sizes of characters, and how certain appearances will interact with the world around you.

Appearance
    When creating your character their appearance is entirely up to you so long as your Tainted is a child not exceeding 15 years of age and not younger than six. Preferably it should be somewhere in the middle and if you play a teenager, said teenager should be noticeably childish. It goes without saying that the opposite is true for the other extreme as well, a six/seven/eight year old should be mature for their age. This is all because a foci can only make a pact with a child, however the child must consent to the pact. That is, they must understand they are making a choice, not just playing a game. A skilled could be any age, however most skilled should be fully grown adults and preferably in their physical prime, so think twenty to thirty years of age. At the moment the only race available is that of human, though that can change very rapidly when a Tainted becomes powerful.

   In addition there are seven levels of physical appearance that can be purchased or acquired with only the middle three available during character creation. However it should be remembered that just because something is beautiful, does not mean it is not terrible.*

They are as follows below:
  1. Horrifying: Truly abominable. Any being with this aesthetic level would not be viewed as anything but a monster. This level should only be held by either a severely mutated creature or something that begins to approach the appearance of an eldritch abomination. Far, far too many limbs, exposed organs, seemingly impossible body shapes and things that should terrify any human being. (Bonus of +10 to intimidate rolls, -10 to all other interaction rolls, most beings will be terrified of you, and NPCs are liable to attack on sight if they aren't stopped or scared enough to not attack you)
  2. Terrible: Repellent, upsetting. Not a monster, but about as ugly as a human can get. Not many people are going to want to look at you and you are most definitely going to have to deal with discrimination because of your appearance. This level is going to include people who have suffered from horrific scarring either from combat or disease. People with noticeable mutations and unattractive body modifications are generally going to fall here. (Bonus of +6 to intimidation rolls, -6 to all other interaction rolls. Your  not just ugly, you're pretty far out there, so people are going to dislike you because they fear you, children will likely run from you, but you shouldn't be attacked on sight. Unless you just happen to be an unlucky sort)
  3. Ugly: You're ugly. Hope you never planned on getting by on your looks, but at least you don't look like a freak. People with noticeable flaws such as scaring or pock marks on their skin and anyone who isn't conventionally beautiful is going to fall in this category. Minor mutations and anything that suggests that a character is inhuman can push them into this area (vertical pupils, exposed metal in the body, minor deformations of the limbs), though unless it is seriously noticeable it won't give away a characters true nature on its own. (+3 to intimidation rolls, -3 to all other interaction rolls. You'll want someone else to do the talking for you, but most folks will treat you well unless they happen to be snobs. Don't expect to be kicked out or anywhere or be attacked for your looks)
  4. Plain: Neither heaven, nor hell. You aren't ugly, but you aren't exactly pleasing to look at either. In short, you seem pretty normal, average almost. Those that occupy this category have no serious issues or flaws in their appearance. Small scars or minuscule mutations such as webbing in the fingers wouldn't be strange to find in this category. However, these characters shouldn't expect people to go out of their way for them unless they have a previous relationship.(You're average so it becomes much easier for people to forget about you and you'll very rarely stand out. Almost everyone will treat you well enough, though they may act noticeably differently based on their first impression of you.)
  5. Attractive: Cute, pleasant. You're conventionally attractive by human standards. You'll find people are a bit more open to you and that you'll find people wish to spend more time with you. People like a villages beauty, a pretty girl, or a handsome man will fall here. Those in this category generally take care of their appearance, though rarely to an obsessive degree. You shouldn't attract undue attention, either positive or negative, but if work at it, you'll find people to be a bit more receptive to you. (-3 to intimidation rolls, +3 to all other interaction rolls. You're cute, not scary, so you'll need to work at it to scare others. The flip side is that most folks will take a bit of a liking to you and will tend to be a bit more willing to assist you if you ask)
  6. Beautiful: Mortal beauty. A truly beautiful human being, male or female. Without a doubt life is easier when you're this attractive. Unfortunately, you're also going to receive quite a bit of negative attention from the more unpleasant aspects of society. Be wary around those with low morals or foolish disposition. However, if you are skilled enough to use your beauty, doors will open for you, both literally and metaphorically. Those in this category are incredibly attractive, think incredibly high class courtesans, a stereotypical princess, and a knight in shining armor. (-6 to intimidation rolls, +6 to all other interaction rolls. You'll find many eager to please, but you must be able to determine whether they mean to please you or themselves)
  7. Overwhelming: Unnaturally alluring. To be blunt you're beauty is super or supranatural. You stand out in a crowd and everyone around you will remember your face. For better or worse. You're going to have to deal with anyone who can't control themselves, whether that's avoiding half truths or lies from sycophants seeking your approval or those of a far darker nature. You're going to possess beauty beyond that of humanity and to anyone who gets close you'll appear...unnerving. (-8 to intimidation rolls, +8 to all other interaction rolls. People who lack a strong will will literally fall over themselves seeking to help you, others will offer you free things, and others will try to do terrible, terrible things to you)

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